Vitrine Texta Selection Debug
Testing text selection on texta() blocks with mixed runs: font family, size, weight, style,
color, background, opacity, wrapping, and alignment variants.
Canvas with multiple texta blocks for selection and hit-testing diagnostics.
Performance and Cache Counters
FPS
0
Average FPS
0
Render Time (ms)
0.00
Blocks Rendered
0
Texta Cache Entries
0
Texta Cache Hit Rate
0.0%
Texta Cache Hits
0
Texta Cache Misses
0
Texta Layout Builds
0
Char-Bounds Builds
0
Selection Geometry Resolves
0
Fonts (G/P/M)
0 / 0 / 0
Entries (G/P/M)
0 / 0 / 0
On a stable drag-selection, FPS should stay high while Texta Layout Builds,
Char-Bounds Builds, and Selection Geometry Resolves flatten
after warmup; Texta Cache Hits should keep climbing.
Click or drag inside texta blocks, then compare hit-testing logs with the counters above.